;
; Events text for The Arab Conquests Scenario
; Copyright 1996 by Aleksei Andrievski
;

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
15
@ENDIF

@IF
NOSCHISM
defender=anybody
@THEN
@ENDIF

@IF
CITYTAKEN
city=Constantinople
attacker=Arabs
defender=Byzantines
@THEN
TEXT
After a long siege, the great Constantinople captured by Arabs! The Emperor flees as the Caliph 
rides into the great stronghold of Christianity!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Rome
attacker=Arabs
defender=anybody
@THEN
TEXT
Arabs march into the holy Rome!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=Arabs
defender=anybody
@THEN
TEXT
The holy Jerusalem captured by the nomad horsemen!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Damascus
attacker=Arabs
defender=anybody
@THEN
TEXT
Arabs conquer ancient Damascus!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Alexandria
attacker=Arabs
defender=anybody
@THEN
TEXT
Glorious Alexandria taken by the Arabs!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Reims
attacker=Arabs
defender=Franks
@THEN
TEXT
Reims falls to the Arab hordes as they rampage across Europe!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Toledo
attacker=Arabs
defender=anybody
@THEN
TEXT
Arabs conquer Toledo! Emirate of Al-Andalus proclaimed!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Ctesiphon
attacker=Arabs
defender=Persians
@THEN
TEXT
The Persian Empire is beaten after loss of Ctesiphon to the Arabs! The Shah flees in haste as the 
Caliph enters the ancient city!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Bukhara
attacker=Arabs
defender=anybody
@THEN
TEXT
Arabs reach the faraway Bukhara!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Pavia
attacker=anybody
defender=Langobards
@THEN
TEXT
The crumbling Langobard Kingdom is finally crushed!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Multan
attacker=Arabs
defender=anybody
@THEN
TEXT
Arabs stop at the borders of India!
ENDTEXT
@ENDIF

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=Arabs
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Arabs
talkertype=Computer
listener=anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Archers
owner=Barbarians
veteran=yes
homecity=None
locations
38,2
40,2
42,2
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Legion
owner=Barbarians
veteran=yes
homecity=None
locations
68,12
70,12
72,12
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Horsemen
owner=Barbarians
veteran=yes
homecity=None
locations
87,19
89,19
91,19
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Horsemen
owner=Barbarians
veteran=yes
homecity=None
locations
120,24
122,24
124,24
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Horsemen
owner=Barbarians
veteran=yes
homecity=None
locations
24,84
26,84
28,84
endlocations
@ENDIF

@IF
TURN=Every
@THEN
ChangeMoney
Receiver=Barbarians
Amount=1000
@ENDIF

@ENDEVENTS
